isaac items

Tears are replaced with laser rings that pierce through enemies and deal damage to enemies within them. Increases damage by 0.3 and adds a chance to shoot, Isaac himself is now immune to all damage, and a heart. Upon picking up Beggar's Cup the player receives a +10 luck up but coins reduces it. Every charge grants +0.17 damage up.

Grants a familiar that follows you around, picking up batteries and collecting excess charges from rooms you clear if your active item is fully charged (or you didn't have one).

Whenever an enemy is killed while this is held, all enemies in the room take damage; this damage increases the more times you activate the item and resets each floor.

Spawns a flying familiar that bounces around the room with a black aura, dealing rapid damage to any enemies inside it. The familiar is randomized at the start of each floor.

Increases damage and speed whenever Isaac has half a red heart or less (one red heart for Eve), ignoring any soul or black hearts. Spawns a shadow familiar that follows Isaac's movements on a 1 second delay and deals contact damage to enemies.

Enemies become randomly charmed and have elevated chances of dropping hearts. Spawns a Guardian Angel that orbits Isaac.

The player will only receive six different pill types in one playthrough. Any enemy that was a fire variant of another is reverted to the normal version and, if there is no such version, is killed. Increases Damage and Speed, plus adds one Soul Heart. Makes Isaac shoot one huge tear. Drops a random card or rune.

When used, will detonate any tears currently on the screen and cause each one to split into 6 more tears which will fire in a circle, similar to Tammy's Head.

All stats up. There are two different types of items; Active or Passive items. The head automatically shoots at enemies, so you only need to worry about movement. Adds a chance to shoot a fire that damages enemies and remains in place until it deals enough damage or the room is left. 1,774.

Also multiplies damage by 3. Mass enemy damage but every use makes the game permanently darker. The Pillow acts as a portable bed, allowing Isaac to fully heal once. Adds a chance to shoot a tooth instead of a tear, which deals greater damage than regular tears.

Spawns a finger familiar that points at enemies, dealing constant damage. Replaces Isaac's tears with eyeballs that can bounce off of each other. If a tear hits Farting Baby, there is a high chance for it to fart, which will either knockback, poison, or charm all nearby enemies. An Angel Room door will always spawn after every boss fight, excluding the first floor and floors after. Like all explosive attacks, the explosion can hurt Isaac if he is within the blast radius. • Isaac starts with this item after it is unlocked. To learn more about items, look at the items page on the Binding of Isaac: Rebirth Wiki.

A Loki familiar that follows Isaac and shoots 4 tears in a cross pattern. An angel familiar which follows Isaac and fires homing tears which deal 10 damage and have -25% shot speed.

- 0.25 Speed. Gives 5 bombs.

(So taking a half heart of damage when you had 1 and a half hearts means all enemies take 1/3 of their max HP in damage). Spawns an orbiting razor that damages enemies it touches and inflicts bleeding on enemies, causing them to slowly take damage over time. Stepping in the puddle will splash tears in all directions. Adds a chance to fire needles that instantly kill basic enemies and deal triple damage to bosses. Tears shoot out in the direction Isaac moves. Upon use, Isaac fires a laser similar to the one used by. Grants Flight. The fly will then systematically attack 1 enemy at a time until the room is cleared. While firing tears, Isaac has a chance to fire an eye across the screen with a very slow shot speed, which will fire tears of its own in the same direction as Isaac. Increases available Heart Containers by 2 and completely restores health.

Adds a chance to fire acidic tears which can destroy obstacles.

?, regardless of the fact he is unlocked or not. Spawns several Holy Light beams upon taking damage. Infestation shot.

Grants an empty heart container. Getting hit while charging will teleport Isaac into another room. Increases chance of finding Locked Chests and normal Chests, but reduces chance of finding pickups. When activated, the level ends and is freshly regenerated with new rooms, monsters, and items. Deploys a decoy Isaac that eventually explodes with an increased blast radius. Has a chance to drop a half red heart or half soul heart if an enemy is hit. Enemies have a chance to explode into a bloody volley of tears on death. Grants 7 bombs and allows bombs to be placed rapidly.

Reveals the Secret Room and Top Secret Room when passing by it and reveals if a room contains a mini-boss.

A blue fly familiar follows Isaac's movements on a 3 second delay. Chance to 'dodge' damage and immunity to spikes, fires and red poop. Active items will have their effects added to Void, and passive items will grant stat upgrades. The next time Isaac shoots, he will throw his head. However, it does not reveal icons. Gives you a item for the remainder of the current floor. Sets a big red target on the ground (similar to the Epic Fetus item) which can be controlled with the arrow keys or the mouse. Meteor Bits increase the damage of Meteor Shots for the current floor. +1.5 damage and 100% "Deal with the Devil" chance. Tears turn into bones, which shatter into 1-3 bone shards upon hitting an enemy or obstacle.

A random enemy becomes tinted red and receives double damage. Tears increase their damage and range when close to it and projectiles are destroyed when they get too close. Increases speed by 0.3 and shot speed by 20%.

Thunderstorm (Pushes all entities in the room to the left, and spawns hailstones and lightning bolts that damage enemies); 4.

Upon use, sacrifices up to 2 familiars and spawns an item from the. Afterbirth+; Afterbirth; Rebirth; Ranks . Tears are replaced with piercing white blasts of light that can damage the same enemy multiple times. Upon entering a room with enemies in it, has a chance to spawn a random. You can increase your max HP as normal, but after each death it will reset to 1 again. Let's you draw drawn turrets just like The Drawn can. Spawns spider Familiars when Isaac receives damage. Deals 1 Heart of damage to Isaac, which increases damage for the current room. If an enemy is hit, they will fight for you for the remainder of the room. Has a chance of spawning a Soul Heart or Black Heart when taking damage. Every time Isaac kills an enemy, a fly will be added to the jar, up to a maximum of 20. When Isaac is hit, 3 points of an item's charge are filled. Upon use, deals 1 red heart of damage, spawns 1 key, 1 bomb, either a pill or card/rune and has a high chance of slightly increasing 1 of the player's stats. Mirrors Isaac's movements. Causes Isaac's activated item to activate twice on each use.

Can only be obtained by using the Dad's Cigarette active item. Items are an integral part of gameplay in The Binding of Isaac series. If tear does more damage than an enemy's life, the tear continues to travel with the extra remaining damage. There will be 2 items available to choose from after defeating a boss. Boosts Isaac's damage by 0.3 and grants you one heart container.

Spawns a blue attack fly that orbits a long distance from Isaac. An orbital angel which does 7 contact damage per tick and attracts and blocks enemy shots.

720. Ineffective against bosses. Gives Isaac 5 Bombs, and causes all dropped bombs to home towards the closest enemy. Isaac's bombs explode with random bomb effects. Gives Isaac's shots a chance of slowing enemies for 2.5 seconds.

Also increases chances of a Devil Room spawning by 25%.

Disappears after use. Grants Isaac a bowling ball that he can use to mow down enemies.

Usually a penny, sometimes a nickel. Isaac gains 1+ Damage and causes 2 collectibles to spawn in Challenge Rooms.

Upon touching an enemy, you have a chance of permanently slowing it down.

Spider enemies no longer target or deal contact damage to Isaac. Tears are replaced with large. You are followed by a floating cat head and have 9 lives (these still count as deaths on the statistics screen). Greed Mode Donation Machine Farm v1.3.1. Upon death you will respawn and every item you stored will spawn on a pedestal around you, along with a 25% chance to spawn in extra items. Increases Damage by 1, and turns Isaac's tears into blood tears. Fires lasers at any enemy in its line of sight and moves based on the direction Isaac is firing tears. These go into your Q slot and are one-time-use items. Spawns 3 random types of hearts on the floor when picked up. The Binding of Isaac Wiki is a FANDOM Games Community.

Adds 3 Soul Hearts and increases the chance for The Bible to appear in the Shop. Activated Items fill your spacebar slot. Blocks half heart damage from direction Isaac is facing.

When used, this item will rewind time, put Isaac back in the previous room, and undo anything that happened in the current room. Gives Isaac waving shots and increases Rate Of Fire by 0.4. Spawns an orbital familar that turns any tears that pass through it into.

Periodically digs down and up finding consumables for Isaac.

Upon receiving damage, spawns 2 charmed "Nerve Ending" enemies. Damage down. The first pick up gives a floating cube similar to a Pretty Fly that damages enemies and blocks shots. Fires an Ipecac tear upon taking damage.

Upon death, he will respawn in the previous room with full health and lose the 1up!. A familiar that mirrors the player's movements and shoots in the opposite direction. Increases tears, range, and shot speed.

Scales with Luck.

Freezes enemies within a close proximity. Gives Isaac a familiar eye that floats around the room, damaging enemies on contact, Tears fired from left eye become red (cosmetic only). Grants a familiar that has multiple segments and chases around enemies. "I hereby promise to abstain from council with the wicked".

Adds a heart container, and increases damage. Causes Isaac to wear a bra on his head for a short period of time, which freezes enemies for 5 seconds. Increases damage by 2 for the current room, also granting a 1.5x damage multiplier if Isaac has, Throws a short-range boomerang which does a bit of damage and has a high chance to stun the enemy for 2 seconds.

Has a chance to spawn damaging beams of light onto enemies that touch the cloud. Drops an Epic Fetus missile upon taking damage.

All stats up when all red heart containers are full, stat boost amount based on how many red hearts you have. +0.5 damage and -1 tear delay. Darkness ("Blinds" all enemies, making them target the spot you were at when you used the book); 6. Spawns a trapdoor that leads to the next floor upon activation.

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